|
M3G 1.1 -- Jun 22, 2005 | |||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Classes in javax.microedition.m3g used by javax.microedition.m3g | |
| AnimationController
Controls the position, speed and weight of an animation sequence. |
|
| AnimationTrack
Associates a KeyframeSequence with an AnimationController and an animatable property. |
|
| Appearance
A set of component objects that define the rendering attributes of a Mesh or Sprite3D. |
|
| Background
Defines whether and how to clear the viewport. |
|
| Camera
A scene graph node that defines the position of the viewer in the scene and the projection from 3D to 2D. |
|
| CompositingMode
An Appearance component encapsulating per-pixel compositing attributes. |
|
| Fog
An Appearance component encapsulating attributes for fogging. |
|
| Graphics3D
A singleton 3D graphics context that can be bound to a rendering target. |
|
| Group
A scene graph node that stores an unordered set of nodes as its children. |
|
| Image2D
A two-dimensional image that can be used as a texture, background or sprite image. |
|
| IndexBuffer
An abstract class defining how to connect vertices to form a geometric object. |
|
| KeyframeSequence
Encapsulates animation data as a sequence of time-stamped, vector-valued keyframes. |
|
| Light
A scene graph node that represents different kinds of light sources. |
|
| Material
An Appearance component encapsulating material attributes for lighting computations. |
|
| Mesh
A scene graph node that represents a 3D object defined as a polygonal surface. |
|
| Node
An abstract base class for all scene graph nodes. |
|
| Object3D
An abstract base class for all objects that can be part of a 3D world. |
|
| PolygonMode
An Appearance component encapsulating polygon-level attributes. |
|
| RayIntersection
A RayIntersection object is filled in by the pick methods in
Group. |
|
| Texture2D
An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes. |
|
| Transform
A generic 4x4 floating point matrix, representing a transformation. |
|
| Transformable
An abstract base class for Node and Texture2D, defining common methods for manipulating node and texture transformations. |
|
| VertexArray
An array of integer vectors representing vertex positions, normals, colors, or texture coordinates. |
|
| VertexBuffer
VertexBuffer holds references to VertexArrays that contain the positions, colors, normals, and texture coordinates for a set of vertices. |
|
| World
A special Group node that is a top-level container for scene graphs. |
|
|
M3G 1.1 -- Jun 22, 2005 | |||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||